Units contained: Cryocopter, Javelin Soldier, Riptide ACV.īuildings contained: Airfield, Boot Camp, Seaport. This tool does the opposite - it generates asset files that can be read by the game. This tool allows you to extract elements from within cdata streams. Written for C++ Builder and Borland Delphi but good as a reference no matter what you are working inĬode that allows you to feed EALayer3 audio data through the decoder inside from the Mod SDK. Various pieces of code useful to anyone wanting to write tools for working with the SAGE engine streamed files and the assets inside them. * Assorted source code for working with SAGE engine streams and assets Official XML and XML schema files for RA3 Uprising. More recent version from June 2014 available here on PPM. Also works with Tiberium Wars, Red Alert 3, Uprising and Tiberian Twilight. Comes with documentation and a sample mod. A powerful tool that lets you dig deep into the game's internal values. The latest "stable" version of the community-made Mod SDK for Kane's Wrath. BIG file and displaying the contents of streams. Also comes with plugins for 3D Studio Max 7/8 and 9 (do not bother with any other version of 3DS Max, they will not work, period).Įxtra tools for use with the Mod SDK including tools for APT UI editing, extracting files from a. Official set of tools and some documentation released by EALA. Use in tandem with C&C Asset Extractor (see below). XCC Mixer, the legendary MIX editor by Olaf van der Spek, is able to open and extract files from BIG files as well, but like FinalBIG, cannot read cdata files. Compatible even with newer titles by Petroglyph Games. Open-source BIG/MEG editor produced right here on PPM. * Bibber's Mod SDK Worldbuilder ExpansionĪdds missing terrain, cloud and macro textures.īIG/MEG editor by Matthias "Matze" Wagner. Can be installed simultaneously with the "smaller" Worldbuilder. Modders claim this is a superior version of the Worldbuilder. Requires patch 1.12 specifically, but does not require the Mod SDK itself. PPM | | C&C Labs | GameFront | ModDB | Mediafire (C&C File Archive) The links will change as new files are added and mirrors are uploaded.Ĥ November 2018 - added Jonwil's files, resolved GameFront/ModDB and links Here is a comprehensive guide for all tools you will need to modify Red Alert 3. This package includes official promo material from Red Alert 2 made for fansite creation.Attach signature (signatures can be changed in profile) They can be applied to Windows 95, 98, Me, 2000, and XP. These are the official Windows Plus! Allied and Soviet themes. Do note that they can cause out-of-sync issues with Yuri’s Revenge, as the expansion already includes many of these maps by default. These are the twelve official map packs released for Red Alert 2. While v1.01 was the final official version endorsed by Westwood, this release can read ecache(md)#.mix files, which makes the editor more compatible with mods. The latest version of the semi-official map editor for Red Alert 2 and Yuri’s Revenge. This patch is required for the installation of the Yuri’s Revenge expansion pack. The latest official patch for Red Alert 2, as was released on 7 June 2001.
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